ljgeoff: (Default)
I got a 3.66 for the semester; 4.0s in algebra and anatomy and a 3.0 in physiology. The physiology grade has me annoyed because I would have got` a 3.5 in I hadn't totally tanked in the final.

All the nursing application stuff is done except the basic life saving for health professionals (that's a CPR/First aid card - a one day seminar) -- I'll take that in June or July, and it's ok if it's late. But I really don't know if I'll get in this semester, and it's driving me a little crazy. I'll know by the end of June.

The day after finals, I came down with a cold. Not just a cold, but one of those sudden bone weary, congested, hacking cough things that stopped me in my tracks. Bleh. So now it's Friday and I work tomorrow -- and then next week I have three days off. I will spend them gardening as much as I can and thinking of Wiscon as little as possible. Really, though, have a great time, folks, and tell me all about it.

I'm off to sign Luke up for the summer children's theater. He did their spring show, working on prop construction, and he really liked it, so he's doing that again. I need to get some butcher paper or something because we're doing one of those history timelines that shows what was happening on all the continents.
ljgeoff: (Default)
For the people new to me, I homeschool my youngest son, Luke. He's 11 years old, a bright kid, but really struggles with both reading and writing.

For the last month, we've been working pretty exclusively on algebraic word problems. And we're both getting bored, so today we're starting a new project -- History.

We're going to make a long time-line on butcher paper, the length of his room. We're going to focus on history of the Americas, but we'll throw in other bits, for perspective. I'm thinking that we'll start at around 6000 BCE.

the plan (kinda boring unless you're me) )


Dec. 27th, 2011 05:32 pm
ljgeoff: (Default)
Does anyone have any experience with Blender?

From the Blender Wiki:

Blender was first conceived in December 1993 and born as a usable product in August 1994 as an integrated application that enables the creation of a diverse range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through its open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Aimed at media professionals and artists world-wide, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.

Originally developed by the company 'Not a Number' (NaN), Blender now is continued as 'Free Software', with the source code available under the GNU GPL license. The Blender Foundation in the Netherlands coordinates its ongoing development.

Between 2008 and 2010, Blender has been entirely re-coded to improve its functions, workflow and interface. The result of this work produced the version of the software known as Blender 2.5 (currently in stable release).

Key Features:

• Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
• Cross platform, with an OpenGL GUI that is uniform on all platforms (customizable with python scripts), ready to use for all current versions of Windows (XP, Vista, 7), Linux, OS X, FreeBSD, Sun and numerous other operating systems;
• High quality 3D architecture enabling fast and efficient creation work-flow;
• More than 200,000 downloads of each release (users) worldwide;
• User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services at http://BlenderNation.com;
• Small executable size, easy distribution

You can download the latest version of Blender here.

Anyways, Luke and I are going to start the tutorials when we get back to Lansing. Anyone want to do them with us?


ljgeoff: (Default)

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